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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 | 35x 35x 35x 20x 20x 6x 6x 6x 35x 35x 14x 14x 3x 11x 11x 11x 11x 11x 11x 11x 11x 11x 4x 4x 11x 4x 6x 6x 11x 10x 10x 10x 10x 10x 10x 10x 10x 11x 11x 2x 1x 1x 1x 3x 1x 9x 4x 4x 4x 11x 5x 5x 5x 11x | /* * Copyright 2021 Harness Inc. All rights reserved. * Use of this source code is governed by the PolyForm Shield 1.0.0 license * that can be found in the licenses directory at the root of this repository, also available at * https://polyformproject.org/wp-content/uploads/2020/06/PolyForm-Shield-1.0.0.txt. */ import { findLast, set, snakeCase } from 'lodash-es' import { isExecutionComplete, isExecutionFailed, isExecutionRunningLike, isExecutionSuccess } from '@pipeline/utils/statusHelpers' import { getDefaultReducerState } from './utils' import type { Action, ActionType, LogSectionData, State, ProgressMapValue, UnitLoadingStatus } from './types' function parseToTime(p: unknown): number | undefined { Iif (typeof p === 'number') { return p } if (typeof p === 'string') { const t = parseInt(p, 10) Eif (!Number.isNaN(t)) { return t } } } const NON_MUTATE_STATES: UnitLoadingStatus[] = ['LOADING', 'QUEUED'] export function createSections(state: State, action: Action<ActionType.CreateSections>): State { const { node, selectedStep, selectedStage, getSectionName } = action.payload if (!node) { return getDefaultReducerState({ selectedStage, selectedStep }) } const isSameStage = selectedStage === state.selectedStage const isSameStep = isSameStage && selectedStep === state.selectedStep /** * task object must always be picked from the first entry * in `executableResponses` * * It can be either be a `taskChain`, `task` or `sync` */ const executableResponse = node?.executableResponses?.[0] || {} const task = executableResponse.taskChain || executableResponse.task || executableResponse.sync || executableResponse.async || executableResponse.child // eslint-disable-next-line prefer-const let { units = [], logKeys = [] } = task || ({} as any) const progressMap = new Map<string, ProgressMapValue>() const isStepComplete = isExecutionComplete(node.status) let hasNoUnits = false if (units.length === 0 && logKeys.length > 0) { hasNoUnits = true units = logKeys.map((_: unknown, i: number) => getSectionName(i + 1)) } if (Array.isArray(node.unitProgresses)) { node.unitProgresses.forEach(row => { Eif (row.unitName) { progressMap.set(row.unitName, { status: row.status as UnitLoadingStatus, startTime: row.startTime, endTime: row.endTime }) } }) } const dataMap: Record<string, LogSectionData> = units.reduce( (acc: Record<string, LogSectionData>, unit: string, i: number) => { const key = logKeys[i] /** * progressMap must have a status for this unit. * In case it doesn't, fallback to the 'UNKNOWN' status. */ const unitProgress: ProgressMapValue | undefined = hasNoUnits ? { status: snakeCase(node.status || 'NotStarted').toUpperCase() as UnitLoadingStatus } : progressMap.get(unit) const unitStatus: UnitLoadingStatus = unitProgress?.status || 'NOT_STARTED' const currentStatus = state.dataMap[key]?.status const manuallyToggled = !!state.dataMap[key]?.manuallyToggled const isRunning = isExecutionRunningLike(unitStatus) acc[key] = { title: unit, data: isSameStep ? state.dataMap[key]?.data || [] : [], isOpen: isSameStep && manuallyToggled ? state.dataMap[key]?.isOpen : isRunning, manuallyToggled: isSameStep ? manuallyToggled : false, status: isSameStep && NON_MUTATE_STATES.includes(currentStatus) && isRunning ? currentStatus : unitStatus, unitStatus, startTime: parseToTime(unitProgress?.startTime), endTime: parseToTime(unitProgress?.endTime), dataSource: isRunning ? 'stream' : 'blob' } return acc }, {} ) let unitToOpen: string | null = null if (logKeys.length > 1) { if (isStepComplete) { const isStepSuccess = isExecutionSuccess(node.status) // if step is successful Eif (isStepSuccess) { // open the first section unitToOpen = logKeys[0] } else { // find and open the first failed section const failedUnit = logKeys.find((key: string) => isExecutionFailed(dataMap[key]?.unitStatus)) unitToOpen = failedUnit || null } } else { // open the running section const runningUnit = findLast(logKeys, key => isExecutionRunningLike(dataMap[key]?.unitStatus)) unitToOpen = runningUnit || null } } else if (logKeys.length === 1) { const isExecutionRunning = isExecutionRunningLike(dataMap[logKeys[0]]?.unitStatus) // only open the unit if it is running/complete Eif (isExecutionRunning || isStepComplete) { unitToOpen = logKeys[0] } } if (unitToOpen && !dataMap[unitToOpen].manuallyToggled) { // if we are opening a section the set it to loading Eif (dataMap[unitToOpen].status !== 'QUEUED' && !dataMap[unitToOpen].data.length) { set(dataMap[unitToOpen], 'status', 'LOADING') } set(dataMap[unitToOpen], 'isOpen', true) } return { units, logKeys, dataMap, selectedStep, selectedStage, searchData: isSameStep ? { ...state.searchData } : getDefaultReducerState().searchData } } |